Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
This file is an extraction of 0 second to 4 second from the following filehttp://freesound. Org/people/iluppai/sounds/148845/it is for audio signal processing for music application. The link for the class is:https://class. Coursera. Org/audio-002/. .
This series is done through layering and processing many samples of drum sounds i synthesised using various plugins namely xoxo's vst's and zynaddsubfx mixed with some old hardware samples i made a long time ago. There are 4 packs of the same series : perc snare kick and hats all using the same process.
My attempt to replace the freedoom's final boss sound (the file is called dsbossit. Au - hence the sound name). Project's homepage:http://freedoom. Nongnu. Org. I recorded this with zoom h2 via usb into audacity. Processed it with audacity.
See title &. . . Https://freesound. Org/people/strangehorizon/sounds/668910/. This is a ~50:50 mix of timbre processed & adobe processed,i. E. Adobe enhanced version is a reinforcement of speech. Https://podcast. Adobe. Com/enhance (currently does not have wet/dry or other controls).
Blowing nose: typical sound of blowing a nose. It is a harsh sound. Sound of wind going through a tissue violently. Recorded using the zoomh4n and using the rode ntg1 condenser shotgun microphone. No processing was done on the sound.
Crickets recorded at night, in my garden, in summer. Recorded with a tascam dr-05. The sound was post-processed with audacity to remove the background noise (it was a stormy weather). If you want the raw sound without post-process, find "crickets at night - raw sound". I recorded this sound intended to use it in the video game i'm currently developing : the elven decline.
The sound was made from a one siring instrument called the autoviolin. I made and recorded it in 1980, and am now fiddling with the computer to clean up the sounds before they are lost. Processed with paulstrech.
Playing random tunes but reversed them to make it sound like nice suspense, sounds processed with synthesia and virtaulmidisynth, recorded in audacity.